Most of the work lately lives below the surface: refactoring systems, tightening the pipeline, making sure every pixel and every rule has a reason to exist. Alongside this, I am working on the game launcher, focusing on structure and flexibility rather than visuals, so it can evolve with the project instead of limiting it.
It is slow work, sometimes invisible, but it shapes the game more than any flashy feature.
This project is about control, isolation, and space. Letting the game take its time feels like the right choice.
More soon, when there is something worth showing.