A minimalist ASCII shoot’em up

This project is built on a custom game engine written from scratch in C#.
Every system, from rendering to input handling, is designed specifically for the needs of the game, with a strong focus on control, performance, and clarity rather than abstraction for its own sake.
The goal is not to build a general purpose engine, but a coherent and tightly integrated foundation where every line of code has a reason to exist.
Development began on October 1st, 2025.
If you’d like to support the development of Void-OT, you can do so here: